Depending on where you stand, Feminism is looked at as a bad thing or a good thing. Now these types of discussions are always touched upon, but when it is brought into the world of gaming, it becomes very controversial; mostly because of the way the topic is approached as well as the way people define feminism. Now, I have already said that there is somewhat of a problem on how some women are portrayed in video games, but it isn’t a whole natural disaster that needs to be covered by several news outlets.
The question I want to ask is, Why is it okay for someone like Kratos from God of War to walking around with barely any clothing on and going around killing things, but a female character such as Bayonetta going around with a majority of her body covered up by her clothing and only “undresses” only when she unleashes a powerful attack to demolish her enemies is considered sexist and misogynistic towards women.
Enter Anita Sarkeesian. She is a self-proclaimed “pop culture critic” that has appeared on several news outlets, talk shows and even created a youtube show called Feminist Frequency. On her own show and on these talk shows and interviews, she discusses the sexist, and discriminating portrayals of women. Now that’s not the problem. The issues are when she cherry-picks things through various sources, takes certain things WAY out of context, open admitted she does play games because she doesn’t “want to go around shooting or ripping heads off”, being easily offending by simple, legitimate criticism, lying to her supporters about various things such as money, presentation of a game or event, the list goes on. In multiple of her videos, Ms. Anita often points out how sexualized a female character or how emotional and developed a character or taking part in the classic damsel in distress, but fails to do any form of research or actually play any of the games she’s talked about in her videos. So many times she claims our expectations of women in video games will develop and determine our expectations of women in real life and a majority of women in games are design to be appealing to straight male players (even though lore wise, certain games do require both male and female characters to be in some form of fit health, but that’s besides the point.)
Just to counter the statement of straight male players, I have already stated before that a majority of hardcore players who fund the gaming industry are male, so of course, they’re going to cater to their main demographic. This was proven by Christina Sommers of the Factual Feminist, a channel that focuses on the true legitimate facts of feminism and the stereotypes of the words. (I really recommend watching her videos.)
In multiple of her videos, Ms. Anita often points out how sexualized a female character or how emotional and developed a character or taking part in the classic damsel in distress, but fails to do any form of research or actually play any of the games she’s talked about in her videos. Going as far as blocking any form of communication, because of the typical death and rape threats. Now under no circumstances should anyone receive these threats of any kind, even Ms. Sarkeesian. While she could be getting these types of comments, a large reason for blocking is because she doesn’t want anyone to debunk her cases with actual facts. She has been proven over and over again that she is wrong from Twitter and video reactions,
There is so much more to say, but that will be for another time. There is just so much that Ms. Sarkeesian does and says that is purely wrong and unjustified. The biggest problem is that a large portion of her supporters are not gamers. They do not pour more than 100 hours into any game nor do they understand how these games are made. She gains her audience from people who have no knowledge in the world of gaming. Can you really prove your point what those types of people alone?